Is this supposed to be an educational game? If it is, slow it way the fuck down. There are too many things going on at once.
Is this supposed to be an educational game? If it is, slow it way the fuck down. There are too many things going on at once.
This is asinine.
I am positive you've ripped this from some other flash project, but in the miniscule offchance that you haven't, please let me offer some criticism.
1. The hitboxes you designated for the characters are terrible.
2. The graphics you've drawn are the same as every other project: vikings/nordic characters. Spread your wings. Branch out. Do something new (unless you can't because you've stolen all of your assets from other projects).
3. The game is an absolute piece of shit. Bland and uninteresting. What the fuck is this even supposed to be?
Please try better next time.
Interesting take on the tired Geometry Dash genre. The hitboxes could be a little bigger, but you've got a fun little game here. Keep it up!
This looks interesting but I can't get the game to move past the main menu. Clicking on NEED HELP CLICK ME! brings me to another menu but that's the only working menu. I can't get the actual game to start.
Go to battle mode using arrow keys and press space key for some seconds
Really... not good.
The acceleration on falling bodies is way too low, and the coefficient of restitution for the stick men hitting the ground is way too high! Falling to the ground adds energy to the interaction! That's insane!
The only slightly accurate physics being shown here is the reflection angle, and that bugs out sometimes, too.
Targeting reticle is really buggy, particularly near the walls.
It's super buggy in its current state, but even if the bugs were fixed, it's too generic to be interesting. When I see "using the games physics in creative ways," I've come to expect a lot more than a few falling puzzles and exploding barrels. A lot of the levels are blatant carbon copies of each other. There isn't enough here to be worth playing for more than a few minutes. Some levels are slightly innovative, and then the next level is a complete copy of a previous puzzle.
Your highest priority should be fixing the collisions, because playing with it in its current state is just infuriating.
Playing through this was a really pleasant surprise after I'd seen the intentionally bland thumbnail.
Great work!
They came for the dinosaurs, and I did not speak out, because I was not a dinosaur. They came for the giant robots, and I did not speak out, because I was not a giant robot. Then they came for the nerds. And I was screwed.
Age 35, he/him
Nerd Final Boss
University of Texas
Space Mountain
Joined on 8/28/03