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guthrie

207 Game Reviews

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The game is mechanically almost perfect, it's just too easy. There's no challenge here, almost to the point of it not being any fun at all. An important part of a puzzle game is the challenge and reward of solving the puzzle. You have a great base to build from here, I hope you do something great with it!

Edit: you might want to check your win state calculation. Puzzle 31 can be solved multiple ways but only registers as a win if you solve it one way. Same thing with puzzle 50 and 59.

This is a fun game with a really cool art style, but I couldn't move up or down without also scrolling the page, which makes some encounters impossible. Fix that and this will be much better.

Edit: it's fixed!

Funkmachine responds:

Fixed now, please try again, ty for spotting, I have been using aswd for months.

This was a really fun showcase, really shows how big of an impact a single person can have on a community. People like you make the world around you into a better place. It's sad that you're gone, but I hope through projects like this that you inspired people to do the same in their communities. Rest In Power, Francisco.

Holy fuck this is infuriating. Good job.

One thing that is upsetting me that you might not have intended. Sometimes when I click and release my guy doesn't jump but I still need to wait for the cooldown. Maybe set a tiny minimum threshold for jumping before it actually registers a movement?

DroneInDanger responds:

I did get that issue while testing, thanks for the idea on how to fix it

Fun game, great art and direction. But the main mechanics, the sword swinging direction, needs major work. It's really unintuitive and clunky at the moment. Hope you can put a bit more into it because this game has a ton of potential.

Unless I'm missing something, this is just flappy bird with an asset swap. No real expansion on the idea other than the inclusion of medals (and who the hell is waiting around to reach 200 points in this kind of game?). Sorry, this just isn't interesting at all.

noxdecious responds:

It's ok.
I think someone might reach 200 points someday though

EDIT: Theres also pellets that give you more points, so you could use that to your advantage to reach 200 (or even 1000 potentially) points

This is good, I guess. The art is really interesting and the AI character seems to be moving in a fun direction. But some of these levels are insanely difficult, and really not in a fun way. A few more checkpoints and I think a setting related to left/right acceleration might help. But if frustratingly difficult is what you're going for you definitely achieved that.

Super simple avoid game. Nothing special but it's fun for a bit.

5 and 10 point medals were broken. But now they're fixed.

anomewastaken responds:

Thanks for letting me know, it is now fixed

This was delightfully strange and I love it. The controls don't quite make sense to me but that might be partially intended?

They came for the dinosaurs, and I did not speak out, because I was not a dinosaur. They came for the giant robots, and I did not speak out, because I was not a giant robot. Then they came for the nerds. And I was screwed.

Age 35, he/him

Nerd Final Boss

University of Texas

Space Mountain

Joined on 8/28/03

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