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guthrie

74 Game Reviews w/ Response

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This is a compelling idea, but progression is incredibly slow, unless I'm missing something crucial. It takes a ridiculous amount of time to build up 5 tokens, over a day of straight idling in my estimate. If that was your intention, that's great, but it's not what I would call "fun."

Interesting concept, execution is a bit lacking.

Edit: it took well over 2 days to get up to 5 tokens. Progress is much faster now, especially after a few updates from the submitter.

WaspVentMan responds:

I’m currently working on rebalancing the game, since I just fixed all the visual bugs and half implemented features for this version.

I get that it’s real fucking slow, since this is just a polished version of my second ever idle game, and I’m working on fixing it (and adding a real ending)

edit: update's out

It's incredibly brave of you to make a flight game with only one button input, but I think you did quite well given the limitation. Maybe a (very short!) tutorial at the start would help get over the initial frustration that all your plane does at the beginning is fly around in stupid circles. I have to admit I almost quit because I thought the game was broken, although I figured it out pretty quickly.

Nice game!

RowanFuture responds:

that is very fair honestly, I probably should add a tutorial that makes the controls clear

The art is pretty good but these hitboxes are absolutely ridiculous.

notarobot1126 responds:

Look were fixing it!

SkilledFella responds:

I wasn't too good to make a great hitbox, I am very sorry for disappointing you.

Fun game, but the existence of the 15 and 30 package medals makes me think I'm going about this very wrong, and I have no idea what it could be. That's super frustrating.

CaperCube responds:

to be fair, I MAY have to to lower the 30 point medal as I haven't even gotten it, lol

This game is fine if you're medal hunting, but not really fun otherwise.

Dropping objects seem basically random, so if you're having trouble getting 24 apples, just stand in one place. You have the same chance of getting an apple, health up, or spider, and eventually you'll win.

mtv129 responds:

Estimate, they just sent me a request that I was participating in the project, I didn’t even know about it at all, and if this game received 0 from everyone, I wouldn’t even be surprised, I just hope that someone recognizes me

The base mechanics of the game seem fine. Movement acceleration is frustratingly slow, and the targeting takes kind of long to get used to. Overall, the biggest issue is that there's often unavoidable damage due to the placement of the monsters and where you enter new rooms, which is a HUGE no-no in roguelikes.

Edit: also, medals aren't working for me.

Zomple12 responds:

Sorry About That
We Change The Speed
Fixed The Medal
Sorry For The Monster In The Rooms

This is a cool twist on your escape game genre! Nice job!

selfdefiant responds:

Thanks!

This project (and all Tankmases) represents the culmination of what an amazing community of artists, game developers, and overall lovely people can do when they work together. Obviously it's not perfect, but we love you all despite that.

The Newgrounds community is what it is because of collaborations like this. Thank you for putting the time in to do this every year!

Albe responds:

Thanks a lot, Mr. Guthrie!!! Have a nice year!

This is a fun game with a really cool art style, but I couldn't move up or down without also scrolling the page, which makes some encounters impossible. Fix that and this will be much better.

Edit: it's fixed!

Funkmachine responds:

Fixed now, please try again, ty for spotting, I have been using aswd for months.

They came for the dinosaurs, and I did not speak out, because I was not a dinosaur. They came for the giant robots, and I did not speak out, because I was not a giant robot. Then they came for the nerds. And I was screwed.

Age 35, he/him

Nerd Final Boss

University of Texas

Space Mountain

Joined on 8/28/03

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