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guthrie

204 Game Reviews

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The base mechanics of the game seem fine. Movement acceleration is frustratingly slow, and the targeting takes kind of long to get used to. Overall, the biggest issue is that there's often unavoidable damage due to the placement of the monsters and where you enter new rooms, which is a HUGE no-no in roguelikes.

Edit: also, medals aren't working for me.

Zomple12 responds:

Sorry About That
We Change The Speed
Fixed The Medal
Sorry For The Monster In The Rooms

This is great, I love how the mechanics are all gradually introduced, and that you need every one of them to complete the game, particularly at the end.

Really fun!

It takes a while to figure out, but after getting used to the mechanics, this is a really fun game. I really appreciate the sound design, too.

The only thing I don't quite like is the WASD mechanic, in my experience it's just frustrating. I would have preferred to introduce it in a second or third level of the game (e.g., Normal mechanics is that attack is W and something like Fever mechanics requires you to use the WASD keys), but I understand why you would want to include a challenge from the start.

In any case, this is a really addicting game!

This is a cool twist on your escape game genre! Nice job!

selfdefiant responds:

Thanks!

This is a really interesting idea. In its current state, though, there's not enough feedback from the game for me to tell if what I'm doing is right or not. For example, I know that a basic combustion equation will produce water and carbon dioxide, but entering the equation doesn't result in anything happening. I know I have enough reagents to perform the reaction, but nothing happens! Is the input super sensitive to formatting or something? I really want to like this game, but it's not fun in its current state.

It's nice that the game tells you exactly what to do. I've tried to kill the Colossus with my axe for 15 years now and it's still never worked.

So glad this classic is working again through Ruffle!

This project (and all Tankmases) represents the culmination of what an amazing community of artists, game developers, and overall lovely people can do when they work together. Obviously it's not perfect, but we love you all despite that.

The Newgrounds community is what it is because of collaborations like this. Thank you for putting the time in to do this every year!

AlbeGian responds:

Thanks a lot, Mr. Guthrie!!! Have a nice year!

The game is mechanically almost perfect, it's just too easy. There's no challenge here, almost to the point of it not being any fun at all. An important part of a puzzle game is the challenge and reward of solving the puzzle. You have a great base to build from here, I hope you do something great with it!

Edit: you might want to check your win state calculation. Puzzle 31 can be solved multiple ways but only registers as a win if you solve it one way. Same thing with puzzle 50 and 59.

This is a fun game with a really cool art style, but I couldn't move up or down without also scrolling the page, which makes some encounters impossible. Fix that and this will be much better.

Edit: it's fixed!

Funkmachine responds:

Fixed now, please try again, ty for spotting, I have been using aswd for months.

This was a really fun showcase, really shows how big of an impact a single person can have on a community. People like you make the world around you into a better place. It's sad that you're gone, but I hope through projects like this that you inspired people to do the same in their communities. Rest In Power, Francisco.

They came for the dinosaurs, and I did not speak out, because I was not a dinosaur. They came for the giant robots, and I did not speak out, because I was not a giant robot. Then they came for the nerds. And I was screwed.

Age 35, he/him

Nerd Final Boss

University of Texas

Space Mountain

Joined on 8/28/03

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